I created it on a whim. Originally, I intended for it to simply be the exact opposite of the Assassin pathway, but starting from Sequence 7, I began giving it its own unique identity. Maybe no one will see it, or maybe it’ll get banned—I have no idea—but I enjoyed making it. (The images are AI-generated because I don't have the skills to create my own.)
The concepts behind this pathway are Love, Hope, Restoration, Purity, Life, Happiness, Peace, Freedom, and Harmony (is that how it works? Maybe not).
Sequence 9: Lifesaver
In times of danger, you always rush to the rescue.
Trait: Enchanted Physique
- She ages more slowly, an effect that intensifies with each advancement.
- The Lifesaver can control her body to perform precise actions.
- Her nervous system is enhanced, preventing involuntary movements such as hand tremors.
- She can survive more severe injuries than a normal human., she would have a much higher chance of surviving a stab wound thanks to her enhanced vitality.
- She can heal minor wounds within a few hours.
- Her sense of smell, vision, and hearing are enhanced, though they do not reach the level of a Spectator.
Ability
First Aid
- The healing she provides is more effective on individuals of her own race.
- Its effectiveness is reduced on other races.
- This ability does not work on Beyonders who are two Sequences higher than her
Acting Method
- Helping people.
- The greater the danger, the more effectively the potion is digested.
Sequence 8: Inspirer
They suffer from what they have lost, but you are there to help them move forward.
Enhanced Trait
- Minor wounds heal within a few minutes.
- The nervous system is further strengthened and refine
Enhanced Ability
First Aid
- She can now trigger accelerated healing in others and in herself.
New Ability
Inspiration
- She can inspire those around her, spurring them to action.
- The more the affected individuals trust her, the more powerful the effect.
- She can also:
- sense the trust individuals place in her;
- be naturally more trustworthy;
- sense the unhappiness or suffering people keep to themselves.
Acting Method
Encouraging people to perform good deeds or help others in their daily lives.
Sequence 7: Fairy
You protect them from danger even when they haven't asked you to.
Physical Transformation — Gender Transition
- The Fairy's body gradually transforms into that of a woman as the potion is digested, fully completing the transition once the potion has been absorbed.
Enhanced Traits
- She possesses extremely precise control over her nervous system.
- She can even temporarily stop breathing, to the point of losing consciousness.
- She can survive a direct blow to the heart thanks to her enhanced healing and vitality.
- Her senses are extremely heightened.
Enhanced Abilities
First Aid
- She can now induce accelerated healing in another person.
Inspiration
- It becomes easier for people to trust her.
New Abilities
Charm
- The Fairy's fae-like appearance and charm are significantly enhanced.
- Her facial features become more delicate and harmonious.
- Her appearance gradually takes on a fae-like quality.
- Her height increases slightly.
( copy of the wiki)
This ability functions only when the individual is more feminine than masculine.
Sacred Magic
- She gains the ability to create her own spells
- requires research and knowledge
Restoration
- She can restore non-spiritual objects to their optimal state.
Purification Orb
- She can summon one or more orbs of light that purify the surrounding environment.
- They also provide a revitalizing effect to individuals exposed to their light.
- The Fairy can see and hear through the orbs.
- They can be maintained within a 10-meter radius around her.
(This ability does not function like that of the \*Solar High Priest**: it purifies primarily in a physical sense—for example, by eliminating microorganisms, airborne dirt, or impurities on walls. )*
### Protective Statue
- She can create a small statue of herself from almost any material to passively protect a location.
- She can only have three of them active at once.
- The statue runs on the Fairy's spiritual energy. The energy drain is continuous but remains perceptible.
- The statue heals anyone nearby, without distinction.
Acting Method
protect people from danger and be admired as a good person.
Sequence 6: Angel of Purity
To protect, you eliminate threats before they become dangerous.
Physical Change
her eyes take on a golden sheen.
Enhanced Trait
- She can now control her own internal organs.
- She can even alter certain internal functions, such as raising her blood pressure.
- A blow to the heart is no longer fatal.
- She can reattach a severed limb, provided it is still fresh and the wound is still bleeding.
- *Its senses are extremely well-developed.
sight
- She can pinpoint a specific person within a large crowd.
hearing
- She can hear an individual breathing in another room.
Smell
- Her sense of smell becomes as keen as a dog's.
Taste
- When eating, she can discern the entire process behind a dish's creation and even detect poisons that an ordinary human could not taste.
Touch
- Her sense of touch is refined enough to distinguish between two seemingly identical surfaces.
Enhanced Abilities
First Aid
- She can now restore missing body parts, though she cannot regenerate entire limbs.
Imbuement
- She can now imbue one ability into another, allowing her to utilize the former through the latter.
- For example, she can infuse the purification ability with a first-aid effect to heal through the purification orb.
- However, the effect is reduced.
Inspiration
- Her power now possesses a passive, captivating effect that soothes those who listen to her.
Purification Orb
- She can now operate within a radius of over 20 meters.
- She can also affect spiritual beings.
Restoration
- She can now restore entire buildings as well as spiritual objects.
Protective Statue
- Both Beyonders and non-Beyonders feel their minds relax when near these statues.
- They can prevent a loss of control, provided the process has not yet begun.
New Ability
Wings of Purity
- She creates two wings that possess the same purification properties as the purification orbs.
- They can also serve as shields.
- They further boost her strength and healing capabilities.
Acting Method
Purify evil.
Sequence 5: Angel of Harmony
You maintain this peace.
Physical Change
- Her eyes turn gold, with undertones matching their original color. ## Enhanced Trait
- She can control all her internal organs as if they were her own fingers.
- Even a Beyonder of the Hanged Man pathway belonging to the same Sequence cannot enter her body without her consent.
- She can regrow a lost limb within a few days.
- Her senses now allow her to see and feel emotions, provided she focuses sufficiently.
Enhanced Abilities
First Aid
- She can heal individuals without touching them and reattach their lost limbs.
Inspiration
- Her mere existence compels non-Beyonders and individuals below Sequence 7 to trust her.
Purification Orb
- She can act within a radius of 40 meters.
Restoration
- She can restore multiple buildings.
Statue of Protection
- The statues can now move.
- However, this requires the direct action of the Angel of Harmony.
Wings of Purity
- The wings first appear as a tattoo on the Angel of Harmony's back.
- In this form, they have no effect and are purely cosmetic.
- They can subsequently become gigantic, allowing her to fly.
Additional Trait
- She can gradually influence her own body to bring about physical changes.
- However, this requires a long period of time.
- She can also control limbs that have been detached from her body.
- She can survive even after being cut in half.
- She can see and feel emotions as naturally as she sees normally.
Sequence 4: Archangel of Hope
Offers them hope for the future
Enhanced Trait
She retains the previous physical abilities:
- gradual influence over her own body;
- control of detached limbs;
- ability to survive after being cut in half;
- natural perception of emotions.
Enhanced Abilities
First Aid
- She can restore an individual near death to their optimal state. ### Inspiration
- It strengthens those who place their trust in the Archangel.
- It can also locate the individuals who have placed their trust in it.
Protection Statue
- By being supplied with a certain amount of spiritual energy, the statues can operate independently.
- They are more akin to programs than to true sentient beings.
Restoration
- It can restore an entire neighborhood.
Purification Orb
- It can affect an area extending over 500 meters around itself and 250 meters around a protection statue.
Wings of Purity
- The wings become inseparable from its physical, spiritual, and astral bodies.
- However, they can still be reduced to the form of a tattoo.
- Two pairs of wings appear.
New Ability
Beacon
- It can conjure up a ring of light.
- Some abilities cannot be used through the Beacon.
Acting Method
- Be a beacon of hope for the hopeless.
- Be a guiding light for the lost.
Ritual
- Drink the potion after saving a city facing a catastrophe with a seemingly hopeless outcome, then become a primary symbol of the hope that allowed its inhabitants to survive and rebuild their lives.
- The Beyonder must not be the cause of the catastrophe.
- If they are indirectly responsible without prior knowledge, at least 75% of the victims must sincerely forgive them after discovering their involvement.
- The city's salvation must result primarily from their own actions.
Mythical Creature Form
A humanoid creature standing 2 meters or taller, with arms long enough for its hands to drag along the ground; in addition to two normal eyes, it possesses a larger eye in the center of its forehead.
—
Sequence 3: Archangel of the Journey
Guide them; show them the light.
Enhanced Trait
- Consciousness is no longer entirely dependent on the head.
- It can control its entire body even when parts of it are detached.
- It can accelerate all of its body's biological functions.
- However, this significantly increases energy consumption and gradually weakens the user if the acceleration is maintained for too long.
Enhanced Abilities
First Aid
- It can partially heal the spiritual bodies of others.
Inspiration
- Those who trust it instinctively know its honorific title.
Statue of Protection
- Statues can now act independently within a radius of 2 kilometers.
- They possess power equivalent to that of a lower Sequence.
- They can use all of its abilities, except those directly linked to divinity.
- However, they rely on the Beyonder's energy.
Restoration
- An entire destroyed city can be restored to a habitable state. ### Purification Orb
- It can act within a radius of over 1,000 meters around itself, and within 500 meters of a protective statue.
- However, certain sources of corruption or high-level abilities may resist this purification.
Wings of Purity
- Its feathers can protect those who place their trust in it.
- They can be used for rituals or to create charms.
- The greater the trust, the more effective they are—within certain limits.
- Their power also depends on the number of feathers present.
Beacon
- The Beacon protects those within its light.
- If it is hot, it can generate cold.
- If it is cold, it provides warmth.
- If people are sick, it aids their recovery.
New Ability
Companion
- A voice appears in the Beyonder's mind and begins to assist them.
- This ability has been present since Sequence 9 but in a dormant state—more info at the end.
Halo
It can create a halo above people.
Those bearing the halo can:
- communicate with one another;
- sense the approximate direction of the others;
- locate those who have become lost;
- better resist effects that seek to separate them.
Acting Method
An unknown voice from the Pathway tells them:
It is not necessary. You have already guided this people. Rest.
Ritual
Drink the potion after guiding a people toward the light.
Mythical Creature Form
A humanoid figure over two meters tall with skin as pale as if it had never been exposed to the sun; it possesses neither a mouth nor legs, yet it moves as though it had legs and speaks with a voice that seems to resonate directly within one's mind. It possesses two pairs of wings and two shadows.
Sequence 2: Virtue of Love
Uttering its name can make others feel a pure love akin to that of an angel.
Authority: Virtue
- Allows for the creation of one or more virtuous avatars. Each possesses their own abilities, determined by the ritual of ascension performed.
- Avatars may have non-human appearances.
- They may also possess their own personalities, yet they will always obey the Virtue of Love.
- They can act entirely independently.
- If an avatar is killed, the Beyonder experiences immense pain capable of paralyzing them.
Enhanced Trait
- She can regenerate any of her limbs within minutes.
- she can control every action of her body.
Enhanced Abilities
First Aid
- As long as the target's consciousness remains, she can restore them to their original state.
Inspiration
- Those who possess one of her feathers can use powers up to the level of Sequence 7.
- However, such use can induce madness.
Protective Statue
- The statues can operate within a range of 10 kilometers.
- They can utilize all her abilities, with the exception of her Authorities.
Restoration
- She can restore a mountain that has been destroyed and reduced to dust to its original state.
Purification Orb
- The orbs can become veritable miniature suns capable of purifying and healing everything.
Wings of Purity
- She possesses three pairs of wings.
- The most active wings can move according to her will.
- They can take on various forms, such as armor or a chair.
- They can also act entirely independently, even when she is unconscious.
Beacon
- The Beacon creates a domain that wards off all danger within a 5-kilometer radius.
- It also revitalizes the land and nature.
- People within its domain are safe from going mad, provided they are below Sequence 5.
- However, this does not mean they can consume potions in rapid succession.
- If they do, they must digest them all simultaneously; if the domain vanishes before this process is complete, they will suffer a backlash.
Halo
- The halo can now protect its bearer against individuals at the Sequence 4 level.
Acting Method
Love yourself.
Ritual
- Within the heart of your light, find your demon—the embodiment of your afflictions—and do what must be done.
- The demon represents the embodiment of the individual's suffering and negative aspects.
- There is no single solution: the Beyonder may destroy it, set it free, let it live, befriend it, or choose another course of action.
Mythical Creature Form
A gigantic angel, the size of a building, with pale skin and no mouth; it lacks legs but possesses three pairs of arms—all emerging from the same shoulder—and wings.
The lowest arm does nothing.
The middle arm holds a heart that still beats, yet from which no blood flows.
The uppermost arm embraces the Beyonder.
It also possesses two pairs of eyes: one pair gazes at whatever the Beyonder is looking at, while the other looks elsewhere.
—
#Sequence 1: Seraph of Peace
"They are peace incarnate. When they look at you with their golden, multi-hued eyes, you feel what it means to be loved purely for who you are. I have seen wars cease simply by their presence. I have seen the worst of humanity become saints just by meeting them. I have seen nature—no, the world itself—lay out a carpet for their journey from one destination to the next."
Testimony of an old priest who witnessed a Seraph.
Authority: Peace
Peace allows those who sincerely seek it to coexist without their differences necessarily escalating into conflict.
Enhanced Trait
- The Seraph becomes physically almost immortal
- Even if reduced to ashes, it can regenerate from a single drop of blood.
- Its senses allow it to see, smell, and hear everything around it with absolute precision, spanning several kilometers depending on the potency of each sense.
Enhanced Abilities
First Aid
- As long as consciousness remains, it can restore body and mind to their pre-injury state, leaving no scars.
Inspiration
- Those who have gained the Seraph's trust can pass that trust on to others.
- They are also protected by its feathers.
Protective Statue
- The statues can act across the entire world with power equivalent to that of a Sequence 2.
- They can even reach a pseudo-Sequence 1 level if the Beyonder is a King of Angels.
Restoration
- As long as something has existed, it can be restored.
Purification Orb
- The orbs become quasi-suns capable of purifying entire cities simply by existing.
Wings of Purity
- She possesses three pairs of wings.
- As long as she has sufficient energy, the wings can continuously produce more feathers.
Beacon
- The Beacon becomes a true quasi-divine domain.
- The longer it remains in one place, the more the area is cleansed of chaos, allowing happiness to flourish there.
- Only a higher-level Beyonder can affect this area.
Halo
- The bearer of the halo can draw upon the Beyonder's powers, with limits depending on the bearer and the level of trust.
- The power can induce madness for the bearer
However, the bearer cannot use:
- Authorities;
- Characteristics;
- the Beacon;
- the Halo;
- the Wings of Purity.
Companion
- The Companion now perceives more things and becomes increasingly self-aware.
Acting Method
- Maintain a peace that does not require your intervention
Ritual
- Stop a war and drink the potion right after peace becomes official
- The Beyonder must not be a cause of the war, even in an extremely indirect or minor way.
Notably, they can end the war by:
- persuading the parties involved;
- protecting the populations;
- reconciling the adversaries;
- negotiating a solution.
Mythical Creature Form.
- It has an appearance similar to the one in Sequence 2, but…
- Tears resembling blood flow from its eyes without ever touching the ground.
- Its back is twisted, and several swords of unknown origin are embedded in it.
—
Sequence 0: Child
She was small.
It was winter. I no longer had a home, and I didn't have enough money to contact my loved ones in the other city. I would have frozen to death that winter.
And yet, I am alive. Why? Because a child… yes, a child kept me company. She gave me food and a little money so I could pay for a room at an inn. The next day, my own sister was there. She told me a kid had convinced her to come see me. How? She didn't know. She only knew that she trusted her.
It has been fifteen years, and yet she hasn't changed. The same smiling kid, wearing nothing but a summer dress, regardless of the season.
Physical Change
- The body reverts to that of a child form.
Authority: Happiness
- The people she chooses can live a happy life until their peaceful death.
- This does not prevent misfortunes from occurring, nor does it stop the person from dying of other causes.
Enhanced Trait
- as long as she exists, she will return.**
- Her senses also allow her to foresee events.
Enhanced Abilities
First Aid
- As long as a fragment of her spiritual body exists, it is possible to fully restore her.
- If multiple fragments exist, they will fuse back together.
Inspiration
- She can grant an individual an effect corresponding to an Authority of her choice.
Statue of Protection
- Her statues reach a level close to a pseudo-Sequence 1.
- They possess a pseudo-consciousness. ### Restoration
- She can choose what is restored and the manner in which it is restored.
Purification Orb
- The orbs can remain in the same location for centuries without her needing to interact with them.
Wings of Purity
- The three pairs of wings revert to a single pair, while retaining the same fundamental effects as those of Sequence 1.
Beacon
- Wherever the Beacon is present, peace can become a certainty.
Halo
- The Halo can be placed upon groups or locations.
Companion
- You are the Companion, and the Companion is you.
- At this stage, the distinction between the Beyonder and the Companion vanishes completely.
Acting Method
- Helping those in need.
Ritual
- Becoming a symbol of the concept of "Peace and Happiness.
- Then, at the location closest to her heart and drink the potion.
Uniqueness: a flower crown that changes every time you look away.
compagnon
- sq9-6Certain reactions become strangely suited to his situation.
- sq5-4He begins to sense a presence.
- sq3The presence can communicate with him.
- sq2The Pathway knows the Beyonder well enough to confront his "demon" directly.
- sq1The two become almost indistinguishable.
- sq0They become one another.
https://i.redd.it/agj40a1bacph1.png
Source: r/LordofTheMysteries · by /u/Possible_View7186
