You can find the update here!
Version 18.0 Update Notes – Part 1 of 2
Devil Fruits – Reworked the Assembly, Straw, Snow, Mannequin, Kilo, Ton, Uranium, Brain, Armory, Endurance, Tendrils, Blood Manipulation, Phasing, Darkness, Gold Manipulation, Light, Barrier, Toy Transformation, Surgery, Soot, Vector Arrow, Daibutsu, Bakotsu, Super Speed, and Beholder Devil Fruits.
Grammar – Fixed 46 instances of grammar and wording mistakes on features.
Medicines – “Rumble Ball” reworked to use the Zoan Hybrid Rules.
Feats – Executioner’s Chop, Hack and Chop, Samurai Warrior, Dual Pistols, and Spray and Pray changed for balance purposes.
Class Mechanics – Removed Haki Purist from class automation.
Equipment – Change Rare Dials to include Dial Proficiency for Attunement.
Spirit Surges – Willpower Rules updated, Resistance Shatter prerequisite changed, Spirit Sense wording fixed, Soul Shield wording fixed, Willpower Ravage changed, new surge Supreme Clash added, added how many times each surge can be taken.
Devil Fruit Rules – Updated Paramecia Rules, Zoan Rules, and Logia Rules to reflect the Expanded Handbook. Add new NPC Logia, Zoan, and Logia Rules to the Devil Fruit Rules folder.
NPC Haki – Added NPC Haki Rules from Expanded Handbook.
Multiclassing – Added multiclassing rules to the top of the “Classes (Expanded)” folder.
Classes
Bruiser
- Enduring Honesty – Fixed wording mistake.
- Hasshoken Style Subclass – Increased "Internal Vibrations" damage. "Vibrational Guard" can now reduce ranged attacks damage.
- Black Fist Style Subclass – Removed "Bonus Proficiency" because it was the only Bruiser subclass with 3 features at level 1, also it was not needed. "Iron Stance" now gains temp hit points equal to scrapper die instead of flat constitution modifier. "Bring Him Down" radius changed from 15 to 10 feet. Reworked "Armament-Coated Muscles" to be partial damage increase along with the tankiness. Switched the levels you can obtain the "Save the Weak" and "Bruises for Bruises" features. Reworked "Save the Weak" to have unlimited uses, but they no longer reduce the damage.
- King Style Subclass – "Born to Rule" and "King’s Preparation" reworded slightly.
- Drunken Dragon Style Subclass – "Drunken State" now allows you to craft alcoholic beverages instead of having to find them at port to make your subclass work.
Chemist
- Monster Mutation – Another sentence added to the features ruling area that states you may choose new splices every time you enter the abomination form.
- Medicine Subclass Update – "Abomination Potion" feature added, allowing you to transform allies into abominations.
Conqueror
- King’s Training – Feature has been nerfed to have -1 uncommon surge gain.
- Conqueror's Command – Buffed and moved from level 1 to 2, because it made no sense to get it at level 1 when you couldn't use it.
- Command Stances – Buffed a few stances and gave this feature the ability to gain temporary hit points and a tiny amount of extra damage on weapon hit when you switch stances. "Defense Stance" and "Tactician Stance" buffed due to lack of usefulness or just being awkward to use, added new stance "Focused Stance" that will buff spellcasters in your party.
- Rally Morale – Nerfed. Removed the level 7th upgrade where you can target 10 creatures at once.
- Warmonger Subclass Update – Bloodlust Stance has been increased from 10 ft. range to 15 ft. range.
- Supreme King Master Subclass Update – Royal Ascension feature reworded to include auras and range.
Marksman
- Lock-On – Damage buffed by an additional 1d4 at all levels.
- Fighting Styles – "Close Quarters Shooter", "Aiming", "Sharpened Shot" were buffed. "Combat Pistol" reworded.
- Gunsmith – Changed name of "Gunsmith" to "Basic Ammo Crafter".
- New Feature – Ahead of the Curve – Allows you to gain a surge of 1 rarity higher than your allies once per campaign.
- New Feature – Adaptable Hunter – Allows you to use a second bonus action once per combat on your turn.
- New Feature – Advanced Ammo Crafter – Allows you to craft Stars and Special Ammo.
- Beast Tamer Subclass – The "Bonded Companion" feature now allows you to ride your beast into combat if you wish! CHARGE!
- Sniper Subclass – "Sniper’s Nest" replacing "Vantage Point", allowing you to roleplay being an off-map sniper in game. "Empowered Bullet" buffed by an additional 1d6 damage. "Extreme Range" damage buffed to say +1 damage every 25 ft. instead of 50 ft. OR additional rules if in "Sniper's Nest".
Martial Artist
- Solar Plexus Chakra – Reworded to clarify is just base damage.
- Black Leg Subclass – "Black Leg Combatant" feature nerfed, removing its ac and increasing its kick dmg to 1d6. "Stylish Boost" reworked. "Flaming Leg Technique" feature nerfed slightly, removing damage from the feature but making unarmed kicks deal fire & you may reroll 1s on dmg rolls.
- Six Powers Subclass – "Finger Pistol" now bypasses ac increasing spells and reactions. "Tempest Kick" was reworded to be a martial artist unarmed strike so it works with all your other features.
Oracle
- Bones of Sight Subclass Update – Switch names of Sight Beyond the Grave feature and Speaker of the Dead feature.
- New Oracle Spells – True Strike, Detect Evil and Good, Silvery Barbs, Fortune’s Favor, See Invisibility, Arcane Eye, Legend Lore, Contingency, Project Image, and Mind Blank.
Priest
- Channel Divinity: Will of Divine – This feature is being nerfed slightly so enemies can make saves at the ends of each turn. No more permanent fear.
- Infernal Domain Subclass Update – Diabolic Resilience feature changed resistance from poison to necrotic.
Virtuoso
- Skald Name – Changed to Virtuoso.
- Manifest Chords – Harmony Chord Dice changed to 1d4 to simplify the classes' chords.
- School of Battlehymn Subclass – Completely reworked.
Warrior
- Fighting Style Nerf – Aiming now has a-1 attack bonus.
- Weapon Mastery – Removed cause not needed and was a spur of the moment last time I buffed the class.
- Execute – Damage dice changed to d6, scales with warrior level instead of character level, and scales slightly differently.
- Aura of Endurance – Nerfed to not be so dominating.
- Aura of Bravery – Removed.
- Black Weapon Style Subclass – Full subclass rework and features repositioned.
- Kuja Huntress Style Subclass – "Snake Companion" updated to include statblock and now grant you +1 attack bonus to make up for Aiming -1 nerf. "Unstoppable Precision" reworded.
- Elemental Weapon Style Subclass – Renamed “Elemental Weapon Style (Old Subclass)” as it was removed from the book.
- Slow Cutting Style Subclass – Added to replace Elemental Weapon Style. Subclass focuses on single attacks and disrupting enemies' action economy in combat.
RACES
- Cyborg – The Cyborg's "Cyborg Upgrades" feature is being buffed, you may now take additional upgrades starting level 1.
- Kuja – Reworked “Beginner Haki” feature to just give an Uncommon Armament spirit surge instead of the Color of Armament Training feat..
- Merveillian – Added Sky Islander, Merveillian to the Races (Expanded folder)
- Mink – Combined a few Animal Characteristics features to make the new “Enhanced Senses” feature.
- Void Century Automaton – The mother flame subclass is being removed from Hybrid Subclass options, however the Void Century Automaton will be a new optional race for your games.
https://i.redd.it/ktbdoc2l6irh1.png
Source: r/DnDevilFruits · by /u/Spectrapony
