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[CoI V8] Fanon – Fixer/Existential Pathway (High Sequences)

Part of the Blessings of Creation pathway group.

Sisyphean Pathway:

Existential Pathway:

Sequences

Fixer (Handyman), Cooperative (Coworker), Amber-blooded (Ancient Faithful), Archivist, Circumspector (Prudent White), Holy Ward, Maintainer, Rectifier, Administrator, Existential

Sequence 4: Holy Ward

Abilities:

Their Amber-blooded abilities now contains significant mystical traits. These abilities would mix with parts of Maintenance, but also of Sun domains.

Abilities:

  • Barriers: They can create barriers by drawing their blood over it. This will then create a bright amber-like sheet that can block against demigods for some time.
    • They can customise the barriers to block off certain things. Normally, they are identified by Spirituality.
      • They can make barriers against curses.
    • They can freely adjust the shape of the enclosure depending on how they draw its domain.
      • The user can adjust it easily, but others won’t since the drawing is protected by that same barrier.
    • They can install barriers in the Spirit World and Mirrors to prevent entry from either places.
  • Wards: They can create areas of protection when implanted that can ward off various threats. Wards can and should be customised.
    • It carries an anti-divination effect and dispel illusions.
    • They can make wards that can interrupt beyonder abilities it identifies as enemies or unfamiliar. This makes beyonder abilities harder to use around it.
    • They can make wards that wards off diseases, ailments and disasters, but this is turning into a random mystical item but is still more effective.
      • Hold Wards directly counter the Demoness’ diseases. Their wards can directly be used to mitigate their diseases for even those who are directly affected.
    • Their wards can directly dissipate Cataclysms.
  • Crucifiers: They can devise a spell that can eviscerate anything by placing it on the target. Activated by contaminating their target with their own blood with focused spirituality. This appears as a burst of amber light.
    • It can be specifically targeted based on spirituality signatures.
      • They can make Crucifiers that only harm a parasite or a curse without harming the victim.
      • They can use Crucifiers through mystical connections, turning them into counter curses.
    • It can be a generic force that can harm both physically and the soul.
      • The talisman creates a ruining pushing force when it’s placed on the target, targeting physically and mystically. It is strong enough to blow a hole in like a fortress wall.
      • They can also create a trap by drawing a nail or strings where the enemy must be lured before it can activate. This can be a trap that does not activate on allies by identifying the Spirituality.
  • Reinforcers: They can draw the corresponding symbol with their blood that can reinforce a particular object by applying it against them. This costs large amounts of Spirituality if used for too long.
    • They can use it to seal wounds but does not heal them. It emulates the person being healthy without actually healing, this allows them to fight for longer.
    • They can use it on Sealed Artefacts to make their drawbacks weaker.
  • Amber Blooded: Qualitative changes over this ability.
    • The amount they can bleed can simply be described as unreal.
      • They are capable of unleashing a torrent of fluid amber from their wrist.
    • Preservation Chamber: They can encase a person in large swaths of hardened amber that can seal a person and their own death and decay for at least a hundred years. This can also apply to themselves, extending their effective lifespan three-fold.
  • Affixing: The affixation now has a compelling force for those they’ve touched, they can be vaguely used as telekinesis, especially if they follow along its tracks.
    • It works by creating imaginary rails for that object to move through that spans for one second.
    • They can use Affixing to move faster by planning ahead their movements. Although, this still has the downsides of their movements becoming more predictable through Spiritual Intuition.
      • Planned movements must be relatively realistic and are physically possible, otherwise, it can easily derail that is potentially not favourable to them.

Traits:

  • Spirituality: They gain a substantial number of spirituality.
    • Corruption Resistance: They can withstand corruption.
  • Mental Enhancement: They have increased faith and determination.
    • They become more resilient against charms.

Acting Method:

  • Experiencing hope, safety, and peace.
  • Bring hope towards others.
  • Practising dedication towards everything precious.

Ritual:

Save over 30,000 people in a severe plague, cataclysm, or plunder. The more lives are saved, the stronger their hope and salvation, the better the ritual effect.

Sequence 3: Maintainer

Authorities:

  • Maintenance: They gain authority over maintenance, which is also adjacent to Stagnation.
    • Maintenance represents various in the moment counter-measures against calamity and destruction.
    • Debug Mode (Test Mode): The primary manifestation required for Maintenance to happen, this also encompass Simplification, Affixation, Highlight, and Pause.
      • Their Debug Mode or Maintenance (whichever you prefer to call it) ability can be cast over the range of a large town or two. Which may seem small, but they gain various ability that can completely disseminate it.
    • Simplification: The reduction of any type of action that can happen in an area while reaching the same conclusion or effects.
      • They can reduce all events that happens in a city-wide area, including almost every domain except that of fate. – Anything just randomly happens, all sorts of people and objects would just tend to blip around each other. It may seem ludicrous, but all beyonders gets closer to perceiving infinity itself.
      • Only those of the knowledge pathways and Maintainers could possibly benefit from this state. They have the increased capacity to analyse the situation much easier.
    • Affixation: A manifestation of maintenance authority that allows partial manipulation of objects in reality.
      • They can directly pin objects in the air that makes it easier for a Maintainer to fine-tune adjustments.
      • They can adjust projections of various objects that is similar to telekinesis that lets them perform a custom test-run.
    • Highlight: They have the ability to highlight any object or traits they identify both in the reality and the mystical.
      • At this level, they have the capacity to not only tag them, but even track them at least double than that of their maintenance range.
      • Within the range, anything and everything are highlighted if it means a certain criteria. The criteria in question can be either physical or mystical. But neither touches that of the mind of order domains. They’re identified through their physical or spiritual features but doesn’t identify through behaviours neither does it mobilise the power of order.
      • – The limitation surrounding identifiers are nil at the Angel level.
    • Pause: Highest application of Affixation. Although useless against Demigods due to the difference in level and effect, they can use it in any other event to prevent anything bad that can happen.
  • Preservation: They obtain partial authority over preservation, which is adjacent to Maintenance. Preservation is the proactive implementation of dealing with its own underlying weaknesses.
    • Even at the Sequence 0 level, they don’t have full authority over Preservation, with the other half being Engineer.
    • Band-Aid: They have the ability to eliminate latent weaknesses or prevent one from appearing at all for some time.
      • This includes the inherent domain weaknesses like for example, most of death and filth with the sun domains. They have the ability to literally fix weaknesses.
      • This ability however can work significantly better with the addition of life domain abilities or mutations.
    • Preservation Chamber: They can directly seal a living person inside, preserving and multiplying their remaining lifespan by at least a hundred fold.
    • Most of Amber-Blooded and Holy Ward abilities are under this authority.
  • Both Maintenance and Preservation ensures longevity. Hence, similar to Sisyphean, they have the high survivability against an Angel, in a vastly different way.

Ritual:

As a participant, help with restoration efforts surrounding the entire nation and advance during the efforts.

Sequence 2: Rectifier

Authorities:

  • Rectification: They have authority over rectification. This is almost in direct antithesis with Apocalypse if not for the scope actually being far more limited.
    • They can rectify Apocalypse that happens within a designated area, including Fate itself to unravel and reach some form of Genesis in a total explosion of clarity — something Maintenance cannot match.
      • Once destroyed, it cannot be undone, they can only reverse the damages it has caused by creating Genesis and reintegrate it into the current Process — the Harmony.
      • The focus of Maintenance is to ensure the continuation of the process, while the focus of Rectification is the undoing of the final result and restoration of Harmony as the continuation of the Process.
      • What makes Rectification inherently inferior than Apocalypse, other than being compared to a higher level authority, is that Rectification is nothing more than a mimicry of Genesis. The damages being done will always be ahead than any attempts to fix it. It is to say that it is inevitable. Rectification is nothing more than an attempt to buy time.
      • Undoing Termination (through localised Genesis) is nothing more than just being theoretical. The real manifestation is to unravel inconsistencies so that they can be integrated back into the process. Even without authority over Genesis, they are still able to use it as the End implies the Beginning.
    • Other than as a somewhat antithetical authority to Apocalypse, they can directly rectify certain attributes that are considered “broken” or “defective”.
  • Management: They gain authority over management.
    • They have the capacity to immediately establish an organisation and set its direction.
    • The organisation they spontaneously made can easily make the corresponding work culture that are actually healthy and cooperative.
  • Learning: They gain a miniscule authority over learning. This leans towards learning from experiences.
    • Of course, there’s no such thing as a negative experience, all success and failures contributes.
    • They can make their student perform any kind of actions and rapidly gain various insights.
    • They can quickly identify actions that are contextually correct and incorrect.

Mythical Creature Form:

As a Sequence 2 Angel, they have access to their mythical creature form. Their mythical creature form is their human or whatever body, unable to decay, encased in a pillar of primordial amber that glows like the sun yet partially brimming with life.

Somehow, that light is what keeping this universe together. Their former body is a sacrifice for the tutelage.

It does not move, it shifts to where it needs to go. Unable to walk and scream, yet existing.

Ritual:

Any one of the three rituals are effective:

  1. Advance when the signs of any continental problems are practically nil.
  2. Advance during the signs and process of most of the continental problems are being solved.
  3. Advance when one's own involvement leads to the appointment of an Archangel as a right hand of god.

Sequence 1: Administrator

Authorities:

  • Administration: They gain partial authority over administration, which encompasses Management but is a smaller form of Bureaucracy and Hierarchy.
    • Safety: They have partial authority over safety. The domain of Safety is different from that of the Sisyphean Pathway.
      • Their Safety stems from the ability to set various policies and awareness that improves safety rather than creating physical or mystical restrictions.
      • – They have the ability to remove a person’s conscious and subconscious actions surrounding the hazard directly.
      • – They can also make hazards completely unrecognisable at a glance. At least, without actual inspections.
      • – While Sisyphean pathway can only make hazards feel safer or more tolerable, the Administrator completely controls one’s own awareness of various hazards.
      • – – This also applies in a fight, they can make their enemies completely forget what counters them.
      • Hence, their Safety authority stems takes from the Mind and Order domain.
    • Management: They have authority over Management.
    • Manuals: The capacity to build effective manuals and record various disasters. Through Administration and Education, they can generate effective Manuals that can quickly be implemented.
  • Mentoring: They gain authority over mentoring.
  • Education: They have partial authority over education, one that is defined by experience and mistakes.
    • Mentoring: They have the subordinate authority of Education.
    • The domain is similar to that of Paragon. That partly being defined by testing, but is even more emphasised towards sensational experiences. This is also a reapplication of Learning authority.
    • Unlike Knowledge Emperor who can forcibly indoctrinate through knowledge injections, they can do something similar, but they would be imparting suffering and/or success itself.
      • This suffering is so incredibly painful that it has a lasting effects on the target, often leaving them with permanent psychological issues. In the short term, an Angel will be too immersed in pain to be able to do anything for some time.
      • This suffering is imparted through experiencing all sorts of horrible experience of the user, or the target’s. This makes it similar to Horror authority.

Ritual:

Establish your own large organisation. Seal your body and soul and turn yourself into the actual pillar of that organisation. Manage everything that happens in person somehow while in that sealed state.

Sequence 0: Existential

The universe is in a permanent existential crisis that you burden yourself with.

Uniqueness Properties:

  • A tattered yet unbreaking piece of amber. It draws upon gazes against everyone, like an assertion that it will always exist, and it will always survive against anything.

Symbolism:

  • Amber: The symbolism of Amber exists in the Existential.
    • The symbolism of Amber includes Preservation, which is this pathway’s main portion, but also includes parts that are adjacent to Sun, Life and Spirit.

Authorities:

  • Physical World Retainer: They have partial authority over the Physical World. The Rectifier is the one that maintains the Physical World and corrects any mistakes that happens in it. There are massive consequences when the Rectifier stops, chaos may start rapidly seeping in.
    • They can burrow scant few traits from the symbols of the Reality Sovereign.
    • They can directly perceive the physical state of reality.
    • They can use reality as a shield for themselves. Otherwise, there is not much to do with this authority. This authority exists solely to serve as its retainer.
  • Harmonium: They have partial authority over harmony.
    • Represents neither the beginning nor the end, it refers to the continued existence of the process.
      • And since there’s no implication of any other associated symbol, they don’t have the same deal as Primordium and Chaos that Demoness has.
    • Similarly to that of the Demoness pathway, they also have authorities towards Stagnation. Though, the overlap ends there.
    • Rectification
    • Maintenance
    • Preservation
    • Stagnation: The subordinate partial authority over Stagnation refers to the continuation of the existing process, preventing the greatest changes such as those of Finalities. It does not stem from the inexistence of Time.
      • The Existential deliberately maintains a certain level of Stagnation for the sake of consistency and to be able to maintain the universe.
  • Administration:
    • Safety: They have the administrative side of safety.
    • – In the Hierarchy of Hazard Controls, you have in order:
      1. Elimination – Complete and total elimination of the hazard.
      2. Substitution – Replacement of a hazard with a less hazardous one.
      3. Engineering Controls – Placement of barriers surrounding the hazard.
      4. Administrative Controls – Adjusting the way people way surrounding the hazard.
      5. Personal Protective Equipment – Giving the workers protection directly.
    • – In regards to the Hazard Controls, Existential’s authority over safety controls only the Administrative Controls of it.
    • Management:
    • Manuals: They have authorities over manuals, which are similar to that of Guides but in written forms.
  • Education: They have partial authority over education, one that is defined by experience, mistakes, and successes.
    • Mentoring: They have the subordinate authority of Education.

Acting Method:

  • Paying for the consequences of the Original Sin — a duty that only you can handle.
  • Maintain the image created by the God Almighty.
  • Act impartially towards the Lord of the Mysteries.
  • Delay the birth of the Fourth Pillar, delay Termination.
  • Question yourself for eternity.

Ritual:

There are three rituals:

  1. In the name of the Sovereign of Reality, fix a broken portion of the universe.
  2. Repair the damages caused by:
    • A Calamity of Destruction.
    • An Eternal Darkness.
    • A Monarch of Decay.
    • Any Great Old One who has symbols of chaos, finalities, or genesis.
  3. Perform first-aid help towards any True Gods with symbols foundational to the reality.

https://i.redd.it/rmsine8yghqh1.png

Source: r/LordofTheMysteries · by /u/Lilac_Oleaceae

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