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Just spent 8 months writing a game engine with the help of claude

It's a game engine that uses the bevy eco system so it's modular and works with bevy plugins. It's got an SDK which allows you to build and compile bevy plugins that run inside the editor without needing to compile an entire copy of bevy. Because of the lack of stable abi in rust, this is the only practical way to get plugins to work. It builds against bevy's dylib. A single plugin takes roughly 3 seconds to compile. We have also released native rust scripting which works live inside the editor and hot reloads really fast. We still have a scripting backend api if you want to integrate your fav scripting languages like lua, python etc.

Work has now started on the 2D viewport which will continue into alpha8.

The exporter supports lean runtime binaries that strip any feature you don't need and we also have a docker pipeline cross-compatibility. A basic compressed runtime binary is around 7-9mb. We have also added support for wasm builds.

and finally, I have a marketplace! You can publish assets like plugins and any game assets for people to use. We also support creators by allowing you to sell your work on the marketplace.

Download Editor: https://github.com/renzora/engine/releases (a star would be much appreciated, thanks!)

Join us on Discord: https://discord.gg/9UHUGUyDJv (almost 200 members!)

website: https://renzora.com

https://www.reddit.com/gallery/1waahqd

Source: r/gameenginedevs · by /u/OppositeDue

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