|
Like many people here, I was tired of downloading games split into dozens (sometimes hundreds) of files. The workflow was always the same: – Open every link manually. – Click Download over and over. – Hope nothing fails halfway through. – Repeat. So I started building MoonDownloader, an open-source download manager focused on making this process as painless as possible. Current features: • Queue hundreds of downloads • Download multiple files simultaneously • Automatic resume for interrupted downloads • Native support for DataNodes • Native support for FuckingFast • Automatic extraction of direct download links • Modern GUI with a headless CLI available as well • Lightweight, MIT licensed and completely free One thing I'm particularly happy with is how it handles DataNodes. If your queue only contains FuckingFast links, it doesn't even launch a browser. If DataNodes links are present, it opens a single shared Chrome instance only when needed to solve the required challenge, then continues downloading everything in parallel. The goal isn't to add hundreds of hosters or become an all-purpose download manager. The goal is to make downloading large direct-download releases as simple as:
It's still under active development, so I'd really appreciate feedback from people who actually use direct-download sites. What features would make a tool like this genuinely useful for you? submitted by /u/Ben1to69 to r/PiratedGames |
Source: r/PiratedGames · by /u/Ben1to69
