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Maybe it's better to introduce myself a little first: To be honest, I'm not a Magic player, but something that I love is the setting and the entire background of the Planes: Planes like Theros, Kaldheim, Kamigawa rethink common mythologies of our world but give them a special twist, I really like it. But it has always seemed to me that there is a lack of great mythology to explore, and being so popular today it seemed strange to me not to see a plane of Chinese mythology in Magic. Investigating the wiki I found that there is indeed a Plane based on Chinese mythology. Shenmeng, And I immediately started reading what stories this plane could tell… I didn't find anything relevant. The Plane seems to be an excuse for the existence of Planeswalkers Jiang Yanggu and Mu Yanling. So I gave myself the task of designing a Plane based on Chinese mythology, but that feels different enough from Shenmeng to be a differentiated plane, so the approach is as follows: Shenmeng despite having fantastic elements seems to be a place that was more influenced by the Wuxia (Martial Hero) aesthetic, therefore making a plane of Xianxia (Divine Hero) inspiration and what better way to find inspiration than from the setting par excellence of the Wuxias, Murim
This is the common layout of terrain in Xianxia novels and I think many would have realized that they are easily comparable to color combinations. But first of all, something that I would also like to include is the separation within the plane. In Chinese novels, reality is usually divided into different Realms, typically there are 3: The mortal realm, the immortal realm and the divine realm. Including this configuration would allow the plane to return to something comparable to the internal cosmology that planes like Theros, Kaldheim or even Alara have. So, without further ado, here is my proposal: Jingzhou Plane (Provisional name)Mortal Realm
Endless Desert βͺβ«
Most of those who live here are rogue cultivators and bandits seeking to seize the few resources available β«. Besides them are also several nomadic tribes who move according to the needs of their herds βͺ. Every so often, a cultivator becomes powerful enough to unite all the rogue cultivators under their command and launches an invasion of the Great Plain βͺβ«. The Frozen Mountain Range π΄π΅
The few settlements that exist there do so thanks to their proximity to hot springs π΄. They are generally small villages that subsist economically thanks to their mining activity and sell what they manage to excavate to the Orthodox farming sects π΅ that are also in the mountain range, and to the kingdoms to the south (βͺπ΄). Southern Wetlands β«π’
This is where many unorthodox growers like beast channelers β«π’, and diabolical growers β« end up, as the difficult terrain and amount of life in the area make it the ideal environment for their practices. However, they still have to be careful of the demons π’ (animals that have begun to cultivate and develop wisdom) The Great Plain π΄βͺ
The Thousand Islands π΅π’
Imortal Realm
Inmortal Kindom βͺβ«
This is where most human cultivators who manage to ascend to immortality end up. It is a compulsive place where the greatest heroes βͺ and the most vile villains β« are on every corner. Dual Sea π΄π΅
The sea constantly changes its morphology and is a very dangerous place, as the mana currents in the region destabilize the farming bases, causing several immortals to die unexpectedly like mere mortals. The reason it is so attractive is due to the formation of cubic rocks that appear on the surface of solid areas. These rocks are valuable for crafting immortal weapons capable of changing shape and size. Spirit Forest β«π’
Due to the high concentration of β« and π’ mana, both animal and human spirits frequently appear in this section of the plane. This has changed the ecology of the place, causing what these spirits interact with to mutate to become hybrids of the original being or object and the spirit that affected it, thus resulting in animals as varied as ferrets-tiger, spider-snakes, etc. those with a mana core can resist this conversion. Unchanging Lands π΄βͺ
Celestial Grove π΅π’
Divine Realm
9 Heavenly Continent's. βͺπ΅
The nine continents are ruled by their own God-King, who manages everything according to the ideals embodied by his divine position (generally aligned with the virtues of mana βͺ and π΅). They are all under the command of the God-Emperor of this domain, the Platinum Qilin, whom they respect and admire as a Master. Mirroded Heaven π΅β«
These are the domains of the God-Emperor Black Iron Turtle. Here, the rules of the plane can be violated and subverted. The reason for this is that the God-Emperor himself reflects and inverts the rules throughout the territory, making it the ideal place for eloquent Devils and theoretical experimenters π΅ with cultivation methods to settle. Note: There are no natural Devils on this plane; all are β« mana cultivators who have attained divinity. 13 Pits of Asuras β«π΄
The pits are extremely violent places where Devils β« and Asuras π΄ compete for supremacy. But everyone without exception fears Tiger Carnesi, the God-Emperor of this territory. Limitless Mountains π΄π’
The vertical mountains are home to the Phoenix Empress (π΄) and her companion Parasol Tree (π’), who jointly rule the territory. Although, in reality, it is their followers and descendants who administer everything in their name. Beast Domain π’βͺ
It is said to be the oldest place on the plane and the origin of life within it. Here dwell the Divine Beasts βͺ, beings with the form of mythological animals native to the divine realm. It also shelters the Sacred Beasts π’, the name given to demons who have achieved divinity and return to their origins. Its God-Emperor is the Golden Dragon βͺπ’, said to be the oldest being on the entire plane, ancient enough to remember when the plane was a single entity. Additional informationGod-Emperors The God-Emperors are the epitome of cultivation and, to a certain extent, a physical manifestation of the territory they govern. They are inspired by the five divine beasts that guard the cardinal directions in Chinese culture (White Tiger, Basalt Turtle, Phoenix, Azure Dragon, and Qilin), and each has a distinct origin, although they currently fulfill the same role. Additionally, they also possess a human form, which they only use in exceptional cases. This form is achieved through the "state of triple harmony," which, in short, means balancing four types of mana. For example, in the case of the Platinum Qilin, it would control βͺπ΅β«π’ mana, and its mere presence would have a repulsive effect on π΄ mana. General world-building I've actually already developed the story of the five Emperors and the general background of the entire plane, including interesting details like the five God-Emperors' general distrust of Planeswalkers, and indeed of all beings from outside their planeβit has to do with the Eldrazi. I also have specific stories of cultivators on the plane in mind, but it would be too much to write all of that in this post. If you have any questions about the terminology, I'll answer them in the comments. I know I used a lot of cultivation novel slang. I also have a couple of ideas for card effects, but as I said at the beginning of this post, I'm not a player per se, so they might be some of the most unbalanced things you can find. Anyway, thanks to those who have read this long text, and I plan to make about 3 more posts regarding the general lore with ideas I've had while reviewing all the stories of the sets. submitted by /u/TarionShard to r/mtgvorthos |
Source: r/mtgvorthos · by /u/TarionShard
