Small visual changes -> big atmosphere impact
Our video game takes place in the ancient Egyptian afterlife, but it wasn't coming across on the screen. We made two minor changes: adding shadows at the top of the screen and an eerie blue glow over the water at the bottom of the screen. Two small changes, but they added so much dimension and it builds a spookier atmosphere.
Plus, we made the dialogue box darker, rather than the tan color, and I think that helps too.
https://www.reddit.com/gallery/1wnadqe
Source: r/IndieDev · by /u/QuickSliceGames
